Google’s PageSpeed keeps telling me I should load scripts asynchronously to improve the performance of my website. Now in an ideal world I’d use something like RequireJS to implement this for all my scripts, but frankly that seems like a bit of a big task and more than likely I’d stuff it up and break large chunks of my web site. So I thought I’d start small and just load up Google Maps asynchronously. Google provide an example of how to do this, but I wanted to encapsulate that in a simple reusable function with a callback function parameter to run after the library had loaded. This is what I came up with in TypeScript.
function loadGoogleMaps(libraries: string, callback: () => void) { window["initGM"] = () => { callback(); }; var script = document.createElement("script"); script.type = "text/javascript"; var url: string = "http://maps.google.com/maps/api/js?callback=initGM"; if (libraries != null && libraries !== "") { url += "&libraries=" + libraries; } script.src = url; document.body.appendChild(script); }
No comments:
Post a Comment